There is a small chance that a Council Member will spawn on Containment Breach, but there is a 1/96 chance of this. Each Class-D spawns in a random one of the several dozen cells in the Class-D Barracks. Staff spawn in one of a few areas: Both 3-Way Corridors. Outside Light Testing Chamber. SCP - Containment Breach (found here) is an independently developed Survival Horror game based on the SCP Foundation wiki, and spin-off of SCP-087-B. Many of the tropes which apply to individual SCPs naturally apply here, too. You take on the role of a D-Class personnel, designated D-9341, who is assigned to an experiment with SCP-173.
- How To Spawn Items In Scp Containment Breach Procedure
- How To Spawn Items In Scp Containment Breach Containment
- How To Spawn Items In Scp Containment Breach Server
Item number | Object class | Added in | Effects |
---|---|---|---|
SCP-008 | v0.7 | A prion which causes its victims to turn into zombies. | |
SCP-012 | Euclid | v0.7 | When within range of the composition, forcibly draws the victim towards itself, making them cut their wrist in an attempt to finish it using their own blood. |
SCP-035 | v0.9 | A mask capable of transferring its conscious onto any victim which wears it. In this instance it is worn by a scientist in its containment chamber. Offers the player freedom in exchange for its release. | |
SCP-049 | Euclid | v0.7 | Capable of killing a victim with the touch of its hand. Performs surgery on the victim afterwards to turn them into SCP-049-2. |
SCP-066 | v1.0 | Produces random effects and behaviors with no visible pattern. Often says 'Eric?' when within range of a subject. | |
SCP-079 | Euclid | v0.1 | Creates loud blaring sounds when near CCTV monitors. Attempts to halt the player's progress through varied means. |
SCP-096 | v0.6 | Will chase down and devour any victim who views its face. | |
SCP-106 | Keter | v0.1 | Capable of traversing through solid matter. Catches victims and takes them to its Pocket Dimension. |
SCP-148 | v0.9 | Can be combined with the gas mask, ballistic vest or hazmat suit via SCP-914 in order to create heavy variants of each equipment. | |
SCP-173 | Euclid | v0.1 | Capable of moving at high speeds when not in direct line of sight. Snaps victims' necks. |
SCP-205 | v1.2 | Two flood lamps that cast the shadow and events of a woman leading up to her death. | |
SCP-294 | Euclid | v0.8 | Grants the subject a cup of anything they desire. |
SCP-372 | v0.2.1 | Capable of only being seen by subjects in their peripheral vision. | |
SCP-427 | Safe | v1.3.10 | Heals wounds, but also transforms the subject into a shapeless mass of flesh after keeping it equipped for a long time. |
SCP-500 | v0.7 | Heals wounds, SCP-008, and symptoms gained from SCP-1025. | |
SCP-513 | Euclid | v0.8 | A bell that when rung will trigger SCP-513-1. |
SCP-682 | v0.3 | Can be heard roaring throughout the facility. | |
SCP-714 | Safe | v0.6.4 | Increases exhaustion whilst increasing resilience to anomalous effects. |
SCP-860 | v1.0 | Unlocks and causes any door to open into SCP-860-1. | |
SCP-895 | Euclid | v0.1 | Causes electronic equipment to malfunction. Victims within range of said equipment can die due to auditory or visual feeds. |
SCP-914 | v0.1 | Refines items. | |
SCP-939 | Keter | v1.0 | Predators which take on the voice of their previous victims to lure prey. |
SCP-966 | v1.2 | Humanoid entities that are only visible when using the night vision goggles. | |
SCP-970 | Euclid | v1.0 | An endless looping hallway. |
SCP-990 | v0.1 | YOU CAN'T CONTROL IT | |
SCP-1025 | v0.7 | Causes the victim to begin exhibiting the symptoms of any disease they read. | |
SCP-1048 | Keter | v1.0.4 | A teddy bear that roams the facility. |
SCP-1048-A | v1.2 | Replica of SCP-1048 made entirely out of human ears. Will screech when close to the player, causing ear-like growths to begin forming all over their body leading to asphyxiation. | |
SCP-1123 | Safe | v1.1 | If touched the victim will enter a dissociative fugue, psychogenic state and adopt the identity and memories of a random human being. |
SCP-1162 | v1.3 | If reached in to, the subject can retrieve various items. | |
SCP-1499 | Safe | v1.3 | If worn the subject will be teleported to a different dimension. |
SCP-420-J | v0.1 | High intensity narcotic. Stops blood loss and nausea. | |
SCP-789-J | Safe | v0.1 | A face which manifests in toilets. |
Anomalous Ducks | Not Specified | v0.6 | Duckies!! |
Referenced SCPs
These are SCPs which have been mentioned in the game but are not seen in-game.
Item number | Object class | Appearance |
---|---|---|
SCP-055 | The ending screen checklist contains a 'Recontained SCP-055' task which is always checked off. This implies that D-9341 had encountered SCP-055 and re-contained it before forgetting the encounter. | |
SCP-093 | Euclid | A heavily redacted document regarding recovered materials from SCP-093 can be found. |
SCP-132-ARC | Mentioned in the document found inside the control room for SCP-035's containment chamber. |
See also
SCP - Containment Breach is a free indie survival horror game based on the stories from the SCP Wiki. The game follows subject D-9341, a Class-D test subject who is forced to survive when the facility undergoes a containment breach. Your goal is to make it out of the facility, although your chances are extremely low. Along the way you will encounter several SCPs which can either aid or hinder your progress, find items to ease your escape, and find clues as to who (or what?) is responsible for the containment breach.
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Gameplay Elements
SCPs
Characters
How To Spawn Items In Scp Containment Breach Procedure
Locations
How To Spawn Items In Scp Containment Breach Containment
Items
Other
How To Spawn Items In Scp Containment Breach Server
Welcome to the SCP – Containment Breach Wiki, the official database of over 2,234 pages and counting! Feel free to edit or add to any of our pages!
SCP - Containment Breach is a free indie survival horror game based on the stories from the SCP Wiki. The game follows subject D-9341, a Class-D test subject who is forced to survive when the facility undergoes a containment breach. Your goal is to make it out of the facility, although your chances are extremely low. Along the way you will encounter several SCPs which can either aid or hinder your progress, find items to ease your escape, and find clues as to who (or what?) is responsible for the containment breach.
The current version is v1.3.11.
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Required Reading - Read these if you want to contribute!