The Dragovian Sanctuary is village only accessible to outsiders through the Dragovian Path in Dragon Quest VIII.It is the home of a race of people known as the Dragovians. The lower floor of the councils' building leads to the Heavenly Dais. Other languages. The following is a list of weapons in Dragon Quest VIII: Journey of the Cursed King.Please note that Jessica Albert and Red cannot equip swords until they unlocks the 'Equip Swords' (Daggers, 30 & 59 respectively) trait.
Slime | |
---|---|
Genre(s) | Action-adventure |
Developer(s) | Tose[1] Square Enix |
Publisher(s) | Square Enix |
Platform(s) | Game Boy Advance, Nintendo DS, Nintendo 3DS |
First release | Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan November 14, 2003[2] |
Latest release | Slime Mori Mori Dragon Quest 3 November 2, 2011[3] |
Parent series | Dragon Quest |
The Slime[a] series is a spinoff series of games from Dragon Quest featuring its Slime character. Three games have been released, the second of which, Dragon Quest Heroes: Rocket Slime, has been released in North America.
The series features top down adventure gameplay mixed with tank combat in the latter two titles. The plot follows Rocket, who must set out on journeys to defend his kingdom and its people from the Tails Brigade.
The series has met with positive critical reception, and despite its simplicity has been praised for its gameplay mechanics and graphic design, though sales have been mixed.
Development[edit]
Yoshiki Watabe, producer of Dragon Quest VIII, thought of the idea and approached series creator Yuji Horii and together they brainstormed the games genre and style.[4] Previously the two had discussed making a game for children while working on a port of Dragon Warrior to the Game Boy, and the need for a main character appealing to children.[4] When first conceived, the game had the blue slime protagonist wielding a sword and shield, and a gameplay test was done in this style, but was rejected because developers felt 'This isn't really a slime game, this is like a blue Link'.[5] Developers then started over and asked what a slime could do that a normal character couldn't, from which the idea of the player stretching and launching the slime at enemies and objects came from.[5] The developers also chose to keep humans out of the game, due to that if they did appear, they would probably just run around killing all the Slimes.[6]
When the second game was localized for the American audience, there was concern about the slime's identifiability with the public, and so Dragon Quest was added to the title.[4] Watabe wanted to make sure that Rocket Slime used both screens for gameplay, unlike most other DS titles that just used it for menus, believing that the duel screens was the consoles 'focus'.[4][6] Early in the title's life, the developers had a version of it that uses the touch screen to use Rocket's Elasto Blast technique, but scrapped the idea, due to it being too hard to control.[6] In a search for what to do with the Nintendo DS's two screens, the developers arrived at the idea of a tank battle, and a duel view allowing players to see inside and outside the tank at once.[5] Each character name was approved during localization by Square Enix, and names involving American cultural references had to be explained in Japanese, a task that saw many jokes cut and replaced.[5]
Watabe said that if Dragon Quest Heroes sold well, that the developer would look into a sequel, and they may also include Nintendo Wi-Fi Connection support.[6] In February 2011, Yuji Horii stated in an interview that a sequel was 'a possibility'.[7] On March 16, 2011 a third installment in the series was announced featuring stereoscopic 3D and customizable pirate ships for combat.[8]
Games[edit]
Title | Year | Platform | Notes |
---|---|---|---|
Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan | Game Boy Advance | Slime Mori Mori Dragon Quest: Shōgeki no Shippo Dan is a Japaneseaction-adventure video game published by Square Enix in 2003 for Game Boy Advance. It is part of Square Enix's Ultimate Hits (Square Enix).[9] | |
Dragon Quest Heroes: Rocket Slime Released in Japan as Suraimu Morimori Doragon Kuesuto 2: Daisensha to Shippo Dan |
| Nintendo DS | Dragon Quest Heroes: Rocket Slime was the first game to be released internationally in the series, and was previewed at the Square Enix party event 2005 as a playable demo and also in December at Jump Festa.[11][12] |
Slime Mori Mori Dragon Quest 3 | [3] | Nintendo 3DS | Slime MoriMori Dragon Quest 3 was released for the Nintendo 3DS on November 2, 2011. The game changes the tank battles of previous titles to battles at sea, and takes place in a completely 3D graphical environment.[13] Other features include multiplayer with up to four people, SpotPass, Wi-Fi connectivity, and an in-game store like Dragon Quest IX.[14][15] The plot involves the theft of the Slime kingdoms seven treasures known as 'Niji' orbs by the Tails Brigade, and the sea adventure to retrieve them.[16] |
Common elements[edit]
The blue slime is a monster from the Japanese Dragon Quest video game series. The Dragon Quest series includes over 20 types of slimes, the majority of which are present in these games. As the player rescues other slimes, more areas of the world are opened up.[17]
Attacking enemies is done by stretching the slime and then releasing, flinging it forward. The player can also hover temporarily in the air, and bury themselves in the ground while still moving.[17] Starting in the second title, players also engaged in battles using large tanks.[18]
The player can also carry enemies or other slimes on his head. Enemies, of which he can carry up to three, can be thrown as an attack, while friends are required to be carried to a conveyance back home in order to count as rescued. These modes of transportation include rail carts, airships, and balloons. Occasionally slimes in the village will give quests to the player, which require them to carry enemies or items to these transport points.[17] Picking up a certain enemy, the swordsman, allows the player to perform a sword attack which is faster than the standard stretch attack. If the player is hit by an enemy, everything they are carrying is dropped.[17]
The slime can die if attacked too many times by enemies, as well as if the player takes too long to complete a dungeon, as in the game night falls and they are kidnapped by the Tails brigade like the rest of their village.[17]
The plot of the games has involved the protagonist blue slime Rocket trying to retrieve something of value that has been stolen. In the first two titles he saves his family, friends and countrymen that were kidnapped by a group of monsters known as the Tails Brigade, or the Plob in the English version. The third title has Rocket traveling across the world to find seven stolen treasures.[17]
Reception[edit]
Sales[edit]
The first game in the series sold 237,652 copies as of December 14, 2003 and was the 53rd best selling game of 2003 in Japan.[19] Its sequel, Dragon Quest Heroes: Rocket Slime, was released in Japan in 2005 and in North America in 2006. A third game in the series called Slime MoriMori Dragon Quest 3: Taikaizoku to Shippo Dan was released in November 2011 for the Nintendo 3DS, selling 38,859 copies its first week and charting at number seven.[20]
Reception[edit]
The Slime series has been well received both in Japan and internationally. Slime Mori Mori Dragon Quest was the runner up for IGNs best Japanese exclusive game of 2003.[19]Famitsu gave Dragon Quest Heroes: Rocket Slime a 34/40, grading it a 10, 8, 8, 8.[18] It was also chosen as the number four best Nintendo DS game of 2006 by GameSpy, calling it an 'engrossing' RPG and enjoyable tank battles.[21]IGN named the game the Nintendo DS game of the month for September 2006.[22]Famitsu awarded Slime Morimori Dragon Quest 3 a 37/40.[23]
Dragon Quest Wiki Metal Slime
Notes[edit]
- ^Known as Slime Mori Mori Dragon Quest (スライムもりもりドラゴンクエス) in Japan.
References[edit]
- ^Kurt Kulata (February 4, 2008). 'The History of Dragon Quest'. Gamasutra. p. 10. Archived from the original on October 20, 2012. Retrieved April 11, 2013.
- ^スライムもりもりドラゴンクエスト 衝撃のしっぽ団:まるわかりタウン (in Japanese). Square Enix. Archived from the original on 2009-12-08. Retrieved 2009-11-30.
- ^ abSpencer (September 4, 2011). 'Slime Mori Mori Dragon Quest 3 Set For November'. Siliconera. Archived from the original on October 17, 2012. Retrieved April 11, 2013.
- ^ abcdCraig Harris (May 11, 2006). 'E3 2006: Rocket Slime Interview'. IGN. Archived from the original on March 4, 2016. Retrieved April 10, 2013.
- ^ abcdBill Young and Mikel Tidwell (May 11, 2006). 'Interview with Slimes'. RPGamer. Archived from the original on July 31, 2013. Retrieved April 11, 2013.
- ^ abcd'Go Behind the Scenes of the Latest Dragon Quest Nintendo DS Games'. Nintendo.com. 2006-06-08. Archived from the original on 2006-09-06. Retrieved 2008-12-13.
- ^Henry Gilbert (February 17, 2011). 'An interview with Dragon Quest creator Yuji Horii'. GamesRadar. Retrieved April 11, 2013.
- ^Anoop Gantayat (March 16, 2011). 'Dragon Quest Heroes: Rocket Slime Set for 3DS'. Andraisang. Archived from the original on December 25, 2012. Retrieved April 11, 2013.
- ^Spencer (January 16, 2006). 'More Ultimate Hits are rolled out'. Siliconera. Archived from the original on January 3, 2014. Retrieved April 11, 2013.
- ^スライムもりもりドラゴンクエスト2 大戦車としっぽ団 (in Japanese). Nintendo. Archived from the original on November 24, 2012. Retrieved April 11, 2013.
- ^Anoop Gantayat (June 1, 2005). 'Square Enix Set to Party Like It's E3'. IGN. Archived from the original on March 4, 2016. Retrieved April 11, 2013.
- ^Anoop Gantayat (December 5, 2005). 'Mana Jumps at Jump Festa'. IGN. Archived from the original on March 4, 2016. Retrieved April 11, 2013.
- ^Spencer (September 20, 2011). 'Oh My Gooness, Hands-On With Dragon Quest: Rocket Slime's 3DS Sequel'. Siliconera. Archived from the original on February 3, 2012. Retrieved April 11, 2013.
- ^Griffin McElroy (March 16, 2011). 'Rocket Slime setting sail on Japanese 3DS this Winter'. Joystiq. Retrieved April 11, 2013.
- ^Spencer (October 24, 2011). 'Dragon Quest IX's Online Shop Found Its Way Into Rocket Slime Sequel'. Siliconera. Archived from the original on February 5, 2012. Retrieved April 11, 2013.
- ^Anoop Gantayat (August 18, 2011). 'Return The Seven Missing Orbs in Dragon Quest Heroes Rocket Slime 3DS'. Andraisang. Archived from the original on December 25, 2012. Retrieved April 11, 2013.
- ^ abcdefGantayat, Anoop (November 21, 2003). 'Slime Morimori Dragon Quest PlayTest'. IGN. Archived from the original on November 2, 2012. Retrieved April 11, 2013.
- ^ abAnoop Gantayat (December 7, 2005). 'Now Playing in Japan'. IGN. Archived from the original on March 4, 2016. Retrieved April 11, 2013.
- ^ abIGN Staff (January 14, 2004). 'Gaming Life in Japan'. IGN. Archived from the original on September 26, 2015. Retrieved April 11, 2013.
- ^Ishaan (November 9, 2011). 'This Week In Sales: Tanooki Mario Spins A Tail Of Success'. Siliconera. Archived from the original on January 23, 2013. Retrieved April 11, 2013.
- ^'Nintendo DS Top 5 & Genre Awards'. GameSpy. Archived from the original on February 14, 2012. Retrieved April 11, 2013.
- ^Craig Harris (October 2, 2006). 'Nintendo DS Game of the Month: September 2006'. IGN. Retrieved April 11, 2013.
- ^Kevin Gifford (November 1, 2011). 'Japan Review Check: Driver, Peace Walker HD'. 1UP.com. Archived from the original on March 20, 2013. Retrieved November 29, 2014.
External links[edit]
- Official website(in Japanese)
- Mainan Slime Slime Indonesia
Slime | |
---|---|
Dragon Quest character | |
Rocket, a slime starring in Dragon Quest Heroes: Rocket Slime | |
First appearance | Dragon Quest (1986) |
Created by | Yuji Horii |
Designed by | Akira Toriyama |
The Slime (Japanese: スライム, Hepburn: Suraimu) is the mascot of the Dragon Questrole-playing video game franchise. Originally inspired by the game Wizardry to be a weak and common monster for the video game Dragon Quest, Slime has appeared in almost every Dragon Quest game since. The character's popularity led to the appearance of many varieties of slimes, including boss characters, and even emerging as the protagonist of the Rocket Slime video game series.
The Slime has been placed on a multitude of different kinds of merchandise. The Slime's friendliness, limited power, and appealing form have caused the Slime to become a popular character and symbol of the Dragon Quest series.
Character design[edit]
The inspiration for the Slime came to Yuji Horii, the creator of Dragon Quest, from a role-playing game called Wizardry. 'I was really hooked on 'Wizardy,' the PC game, ... There's...slime-looking characters ..., so I got the inspiration from it. I was doodling the slime-looking character and I took it to Mr. Toriyama, who did the character design, and he made it the Slime we see today.'[1] Horii said that when it was originally conceived, the Slime was 'a pile of goo', but Toriyama's design came back as a tear-drop which they considered 'perfect'.[2]
Attributes[edit]
Personality[edit]
In most appearances of the Slime, it is an antagonist, and occasionally a boss. In some Dragon Quest titles, slimes also appear as friendly non-player characters and peaceful inhabitants of cities.[3] Friendly slimes usually greet players with the phrase, 'I'm not a bad slime!'.[4] Slimes, like many monsters in the Dragon Quest series, have a certain verbal tic, 'slurp'.[5] Slimes also replace certain words or syllables with the word 'goo' (e.g. 'human' becomes 'gooman'), or other words relating to slime or goo, when they speak.[5]
Outward appearance[edit]
There are many different types of slimes found throughout the Dragon Quest and Rocket Slime series. These include slimes in different colors, bubble slimes, which look like pools of slime, nautical slimes that wear conch shells, the rare metal slimes, which have high defense, give out large amounts of experience points, and tend to flee from battle, healslimes, which have tentacles, gem shaped slimes like the emperor slime, cube shaped box slimes, and king slimes, which are very large slimes wearing crowns and come in various versions, such as regular or metal.[4]
Appearances[edit]
The Slime made its first appearance in Dragon Quest as the first and weakest enemy in the game, and has made a similar appearance in all subsequent Dragon Quest titles.[1] In Dragon Quest V, the monster is an easy recruit that learns a variety of magic spells. The Slime is also the protagonist of its own spinoff series, beginning with Slime MoriMori Dragon Quest, a Japanese Game Boy Advance title.[6] It was followed by Dragon Quest Heroes: Rocket Slime, which was released worldwide for the Nintendo DS, and the Japanese-exclusive title, Slime Mori Mori Dragon Quest 3 for the Nintendo 3DS.[6] These games follow a nation of slimes who are intelligent and civilized, but also cute and somewhat comical.[7] In the North American localization of the Dragon Quest games for the Nintendo DS, joking references and puns are made about slimes.[8] Slime also appeared in three crossover games along with characters from Nintendo's Mario franchise: Itadaki Street DS, Mario Sports Mix, and Fortune Street.[5][9][10] The Slime also appeared in Super Smash Bros. Ultimate as a stage element on Yggdrasil's Altar, a Spirit, and in one of the Hero's taunts and victory poses.
Analysis[edit]
Reviewers have seen the slime as symbolic of the Dragon Quest series in the same way that the Moogle represents Final Fantasy.[11]Dragon Quest creator Yuji Horii speculated that the popularity of the slime may come from its cuteness, how it is easy to defeat, and while the protagonists change in every Dragon Quest game, the slime is always there.[8]GamesRadar speculated that the intense 'grinding', or fighting of enemies in the Dragon Quest series exposed players to an abundance of slimes, but a positive association was created by their familiarity.[12] Yoshiki Watabe, producer of Dragon Quest VIII, hypothesized its popularity came from it being a 'well designed character', but 'simple', being accessible to anyone.[6]
Dragon Quest 8 Ascantha Golden Slime
Cultural impact[edit]
Merchandise[edit]
As the most recognizable symbol of the best-selling video game series in Japan, the Slime has been featured prominently in Dragon Quest-related merchandise.[12] It has its own section called 'Smile Slime' on the Square Enix JP shopping website.[13][14] Slime merchandise includes plush toys, pencil cases, keychains, game controllers, a stylus, and several boardgames including one titled Dragon Quest Slime Racing.[13][14][15][16][17][18] In Japan, pork filled steam buns shaped like slimes have been sold.[19] For Dragon Quest's 25th anniversary, special items were sold including business cards, tote bags, and crystal figurines.[13]
Reception[edit]
Dragon Quest 8 Golden Slime Locations
The Dragon Quest Slime has received positive reception from critics and fans, being called the 'most prolific' of all the 'memorable' monsters from the series and is one of the most recognizable characters in gaming.[2][4] The Slime has also been called cute and charming by several critics, especially when reviewing Rocket Slime.[11]GamesRadar listed it as the most lovable blob in video games, calling them the 'equivalent of training wheels' due to how easy they are to defeat typically, but also saying that their weird smile makes players think twice about killing them.[20] They also listed it as a character they wished they knew less about.[21] They stated that while they started out as nothing more than things for players to kill and not feel guilty about, the playable role of a Slime in the Dragon Quest Heroes series made them realize they were more than just generic enemies.[21] In the January 2010 issue of Nintendo Power, the editors listed the Slime among its Favorite Punching Bags, a list including Goombas and Octoroks.[22] They wrote that 'The Slimes are just so cute and friendly-looking, it's almost hard to slay them. But you know, a hero's gotta do what a hero's gotta do.'[22]
References[edit]
- ^ abJason Cipriano (July 9, 2010). ''Dragon Quest' Creator Sheds Light On The Inspiration For The Slime'. MTV. MTV Networks and TM MTV Networks. Archived from the original on October 20, 2013. Retrieved March 1, 2013.
- ^ abIGN Staff (May 25, 2007). 'Interview with Yuji Horii'. IGN. IGN Entertainment. Archived from the original on November 6, 2012. Retrieved March 1, 2013.
- ^Horii, Y. (2004). Dragon Quest VIII: Journey of the Cursed King. Tokyo, Square Enix co., Ltd.
- ^ abcKalata, Kurt (January 1, 2008). 'Dragon Warrior/Dragon Quest'. hardcoregaming101. Archived from the original on March 29, 2013. Retrieved March 1, 2013.
- ^ abcSpencer (December 7, 2011). 'Fortune Street Playtest: A Party Game For The CNBC Crowd'. Siliconera. Game Revolution. Archived from the original on February 25, 2013. Retrieved March 1, 2013.
- ^ abcCraig Harris (May 11, 2006). 'E3 2006: Rocket Slime Interview'. IGN. IGN Entertainment. Archived from the original on October 23, 2012. Retrieved March 1, 2013.
- ^Cody Musser (2006). 'Rocket Slime review at MoDojo'. MoDojo. Archived from the original on September 9, 2015. Retrieved September 6, 2007.
- ^ abHenry Gilbert (February 17, 2001). 'An interview with Dragon Quest creator Yuji Horii'. GamesRadar. Future plc. Archived from the original on May 2, 2013. Retrieved March 1, 2013.
- ^Anoop Gantayat (November 18, 2010). 'Dragon Quest's Slime Appears in Mario Sports Mix'. IGN. IGN Entertainment. Archived from the original on September 4, 2018. Retrieved March 1, 2013.
- ^Anoop Gantayat (May 13, 2007). 'Hands On: Itadaki Street DS'. IGN. IGN Entertainment. Archived from the original on November 5, 2012. Retrieved March 1, 2013.
- ^ abVasconcellos, Eduardo (September 19, 2006). 'Dragon Quest Heroes: Rocket Slime Review'. GameSpy. IGN Entertainment. Archived from the original on November 28, 2006. Retrieved March 1, 2013.
- ^ abHenry Gilbert (July 11, 2010). 'Everything you need to know about Dragon Quest'. GamesRadar. Future plc. Archived from the original on October 13, 2012. Retrieved March 1, 2013.
- ^ abcMike Schramm (June 19, 2011). 'Dragon Quest 25th anniversary merch features plushie slimes, business card cases'. Joystiq. AOL. Archived from the original on March 8, 2016. Retrieved April 8, 2012.
- ^ ab'Slime Plush Toys'. Slimeshrine. Archived from the original on September 4, 2009. Retrieved January 28, 2009.
- ^Joshua Fruhlinger (October 28, 2004). 'Dragon Quest Slime PS2 controller from Hori'. Engadget. AOL. Archived from the original on December 5, 2012. Retrieved April 8, 2013.
- ^'Smile Slime'. Square Enix Shop. Square Enix JP Shopping Site. Archived from the original on December 23, 2006. Retrieved January 28, 2009.
- ^Candace Savino (November 26, 2007). 'Dragon Quest board game out in Japan, looks like good times'. Joystiq. AOL. Archived from the original on May 25, 2016. Retrieved April 8, 2013.
- ^Jasmine Maleficent Rea (July 29, 2012). 'Dragon Quest slime racing is now a board game'. Games Beat. Venture Beat. Retrieved April 8, 2013.
- ^Chris Kohler (April 27, 2010). 'Eating Slime Buns at Tokyo's Dragon QuestBar'. Wired Magazine. Condé Nast Publications. Archived from the original on March 24, 2014. Retrieved March 1, 2013.
- ^Mikel Reparaz (January 14, 2008). 'The Top 7... Lovable Blobs'. GamesRadar. Future plc. Archived from the original on October 8, 2012. Retrieved January 1, 2013.
- ^ abCharles Barratt (November 5, 2009). 'Characters we wish we knew LESS about'. GamesRadar. Future plc. Archived from the original on October 2, 2012. Retrieved January 1, 2013.
- ^ abEditors of Nintendo Power: Nintendo Power March 2009; issue 3 (in English). Future US Inc, 59.