Stanley Parable Keypad Code

The Stanley Parable PC. There is no code, he even mentions there isn't one. He even waited at the keypad to be prompted for the combo every time. Stanley model number stanley visor remote stanley mini remote wireless keypad remote type mfg year(s) 40: 1050-15: 1082-10: 2986-01: 310 mhz 10 dip switch: 1993+.

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The Stanley Parable is a great game, but it’s endings and achievements are quite… obscure. I made this guide to help those who are trying to figure out how to unlock and complete these hidden components of the game.

Achievements

These achievements vary in complexity and difficulty, so a guide is most likely necessary at one point or another.

Also, you may have checked my profile to realize there are two achievements I have not obtained, those being Speedrun and Commitment. I was never able to complete Speedrun although I know the process, and I didn’t do Commitment because… I have a life.

Beat The Game

Simply unlock the Freedom Ending.

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Welcome Back!

Simply exit and restart the game, which you’ll probably end up doing while hunting for the rest of the achievements. It’s pretty much impossible to miss this achievement if you’re aiming for it.

Achievement

In the “Options” menu, select “Extras” to find “Achievement” set to off. Switch it and you will unlock this achievement.

88888888888888888

In the Boss’ Office, you will find a pinpad. Type in 8888 once, and it will reject it. Type “8888” again and the achievement will unlock.

Click On Door 430 Five Times

If you click Door 430 five times, the narrator will monologe about how you don’t deserve the achievement yet, and will lead you all across the office to click and stand on random things. Finish these objectives to unlock the achievement.

You Can’t Jump

At any point, try pressing “Space” several times to unlock the achievement.

Go Outside

You can be a weird person and spend five years not playing this game, or you can just change you’re computer clock five years ahead, go in to get the achievement, and then set it back.

Speedrun

This achievement requires some preparation.

First, you need to go to the Office, enter the code into the pad, then restart the game. Return to the office and the narrator will talk before opening the door by himself. Now if you ever head back you can skip any dialogue and just go straight to the elevator.

Now you need to continuesly start a new game until you get a different start room. The two ones you can get are a narrow dark corridor, or a big blue room both immeditaly leading you to the door choice.

Once you get one of those rooms, race to the Freedom Ending.

Unachieveable

Close the game and head to the Stanley Parable game files in “steamapps”. Next enter “config.cfg”. Now you want to make a new line and write ‘bind “x” “~;_u’ (without the ‘s). Now re-enter the game and click “x” to unlock the achievement.

Commitment

Stanley Parable Keypad Code

You. no joke, have to play the game for 24 hours on a Tuesday. Either you do this legit, in which case you can’t just leave your computer on, you have to be playing, and if a random crash or glitch occurs, that’s tough luck, or you cheat it. There are several strategies to cheat this achievement on the Internet so make sure to check those out.

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Endings

The Stanley Parable: Ultra Deluxe

Below is listed every single ending. Please note that variations of endings will not be noted here. As an example, trapping yourself in the Portal simulation, or the difference the Suicide and Cold Feet endings. Most endings are unspoiled, meaning only the process to unlock them are described. However, in a few endings, this may not be the case.

The Freedom Ending

To get this ending, you need to follow the narrator at all times. In other words, you need to pick the left door, head upstairs to the office, enter the Mind Control Facility, and press the “OFF” button to destroy the facility. This will unlock the ending.

Pressure Ending

Keypad

Instead of leaving the room, shut the door to trigger the ending immediately.

Stanley Parable Keypad Code

Sick Of This Gag / Not Sick Of This Gag Ending

In the first section of the office, you can climb up on a chair onto a desk next to a window. By crouching you can walk through the window out. After you do this, the narrator will begin speaking until he asks if you are sick of this gag yet. You will then be given an option to reply “Yes” or “No”. Clicking either of them proceeds with the respective ending.

Red Door Ending

You need to first take the right door to reach the lift. When you go across, drop off the platform onto the walk below. Eventually you will reach two doors, one red, one blue. If you enter the red door, the Narrator will take you to a new area, where lights will be blazing, and will begin talking about how you need to stop moving and relax. Here, there is a door that will lead to corridor which will eventually open into a small area with a high staircase and a ledge. Continuesly climb up the stairs and drop down to kill yourself, despite the Narrator begging you to stop. After the fourth drop, you will die, and the ending will finish.

Blue Door Ending

Same criteria as the Red Door Ending except that you must enter the Blue door. This will lead to an empty area where the Narrator will put you through random surveys, eventually leading you to his game, where you have to press a red button to stop a baby from running into fire. To win the game, you have to do this for four hours. For the purpose of this run, you can just fail the game. Afterwards, the Narrator will bring you into a simulation of Minecraft, and then Portal. Eventually he will say he’s done playing and is leaving you. After that a big hole will appear. If you drop down you will be in a big dark narrow corridor. Eventually the ending will trigger by itself.

Baby Ending

For the first two hours, you just need to press the red button to save the baby. After the two hour mark, you need to now alternate between the red button, and a blue button to save a dog from suffocation. If you complete this, you will be taken to a scene where you are talking to the essence of art itself. This unlocks the ending.

Stanley Parable Game

Escape Pod Ending

Go through the left door and up to the Boss’ office. When you enter into the office, move back as fast as you can so that the doors shut before you enter, trapping you out. When you turn around, you will see that all closed doors are opened. If you return to the beginning a pitch black door will be open. If you enter you will be taken to a dark area with stairs. If you go all the way up you will be led to a dark room where you will find an escape pod, and interacting with it unlocks the ending.

Full

Broom Closet Ending

If you enter into the Broom Closet and stay in there for a while, the Narrator will monologe for a while, until he stops completely. If you restart the game and return, he will speak a bit more then stop again. If you reset and go back again the Broom Closet will be boarded up by wood.

Heaven Ending

There are computers hidden around the office that contain a screen displaying purple bars. If you click it, a purple bar will appear. You need to find all five computers to be teleported to Heaven, where you can push buttons for eternity.

Suicide Ending

When on the lift, simply fall off and all the way down to die and unlock the ending.

Wife Ending

If you head across the lift, you will reach an area where a phone is ringing. If you click it, you will be teleported to Stanley’s wife’s apartment. When you enter, the Narrator will start narrating about how you died. He will keep repeating things and the world will change around you back into Stanley’s office. Eventually the Narrator will tell you to die, and this unlocks the ending.

Choice Ending

Same criteria as the Wife Ending, except that you have to unplug the phone. The Narrator will then show you a video about choice. Afterwards, he will direct you back to the beginning of the game and will tell you to head into the left door. Head into the right to find that the game is breaking. Now return and head to the left. Keep going until the game is destroyed. The game will then reset itself, back to when you choose the left or right door. Go to the left to find that you are in some kind of alternate universe. The game will reset again, and will unlock the ending.

Museum Ending

The criteria of this ending is the same as the Freedom Ending up until the elevator. Instead of going into the Mind Control Facility, head into the corridor marked “ESCAPE”. Continue forward even as the Narrator warns you. Eventually you will fall into a pit where Stanley is crushed to death. From here you will be directed into the Museum. From here you can explore to find many interesting sprites and other things. Enter the exit sign to find the ending.

Countdown Ending

Same criteria as the Freedom Ending up until the final choice. Instead of clicking the “OFF” button to destory the facility, click “ON” to start a detonation sequence. As the Narrator monologes, you are directed to figure out how to decode a huge puzzle in less than five minutes. It is impossible nevertheless, and eventually you will be blown up, unlocking the ending.

Dream Ending

Head through the left door first. Instead of heading to the boss’ office, head downstairs. From here, you’re going to be in a huge area with a few rooms. As you walk through, you’ll begin to realize that the rooms are repeating themselves. The Narrator will be talking about how you are having an identity crisis and how your mind is collapsing. Eventually the screen will go black and you will lose control of Stanley. This will begin the ending.

The Confusion Ending

Head through the right door and then go through the detour back to the left path. Instead of going all the way through, head into the hidden elevator. When you go down, you’ll find yourself above the Mind Control Facility. The Narrator will try to prevent spoilers by restarting the game. When you head back to the two door choice, you will find a dozen. After you look around for a while, the Narrator will restart the game again. When you head back, there will be no doors. The Narrator will lead you back to the beginning where you will find yourself in a wooden hut. The Narrator will then reset the game yet again. Now the Stanley Parable Adventure Line will appear. It will guide you into previously inaccessible areas and will go in a full five minute circle, eventually leading you back to above the Mind Control Facility again. The game will reset, and the Narrator will say that he wants he and you to make a new adventure. He opens a random door and you will have to follow him to eventually find two doors. The Narrator himself will make an equation and come to a conclusion of opening the door on the right. Inside you will find the Confusion Ending timer, along with the whole setup and schedule. After a while, the game will reset once again, which unlocks the ending.

Hank: Hello, welcome to Games With Hank, I'm Hank, this is games with me! Just me and games. Today we're playing The Stanley Parable because it's weird. Woah. He's talking. Let's turn on the recording!
Hank: Okay, the recording is on now. I don't - I've just been standing in my office for a long time and he started talking. He said something about observing the genius at work. Are you going to talk more? Jeff?
Hank: I didn't think about just staying in my office. Now I'm thinking about it. Okay, we're going to vlog, everybody.
Hank: Another thing from the shelf in the back! This, is a die-cast metal concept Chevy Volt which was, when they first announced that they were going to make a Chevy Volt which is that plug in electric car that has the gasoline generator in it? Not a gasoline - well, it's an engine - but not a, like, it's not driven by a gasoline engine. It has batteries in it but you can pump it full of gas and the gas will recharge the batteries.
Hank: So they announced this car, and I was really excited about the technology as it was a really good idea, I thought. And, it, I still think it's a good idea, and now there are lots of Volts on the street, but when they announced it I was excited about it and I bought a die-cast version of the concept which looks like this.
Hank: Which, yup, we're glad they didn't end up making it look like this, because that's a weird looking car right there. That is a nerdy thing.
Hank: Okay, Jeff. What's going on; I feel like you were talking to me, you should do it again. Okay fine! We're leaving. We're leaving. That's good enough for me.
Narrator: A soft wind blew outside, and perhaps rain started.
Hank: Oh!
Narrator: And if it did, it stopped shortly after. Stanley hoped that he would one day see weather.
Hank: The end is never the end is never the end. I turned it off. All the computers are on now! Why are all the computers on? With the same creepy screen. Off! That's creepy! You're creepy you're creepy screen, okay you're not on. Okay. Okay, that one's off, that one's off.
Hank: Jeff, what's up Jeff? I don't like the creepy screens.
Hank: The end is never the end is never the end. Is never the end is never the end is never the end.
Narrator: When Stanley came to a set of two open doors, he entered the door on his left.
Hank: Okay, I'll enter it... it closed. The end is never the end is never the end! (laughs) Okay, went down last time.
Narrator: Coming to a staircase, Stanley walked upstairs to his boss's office.
Hank: Okay, let's do that. But, but I feel like I already, I might have already gotten everything in this direction? This is worrying...
Hank: The executive bathroom! It'd be nice, I want to go in the executive bathroom! I'm stuck here now. I hope that there is something new that I haven't already done...
Narrator: Stepping into his manager's office,
Hank: Oh, creepy...
Narrator: Stanley was once again stunned to discover not an indication of any human life. Shocked, unraveled, Stanley wondered in disbelief who orchestrated this?
Hank: I want to await more inputs.
Narrator: What dark secret was being held from him? What he could not have known, was that the keypad behind the boss's desk guarded the terrible truth-
Hank: The terrible truth! Ooh, that looks tasty. Can I have some of that? Chianti!
Narrator: -that his boss had been keeping from him. And so the boss had decided an extra secret pin number. 2 - 8 - 4 - 5.
Hank: 2, 8, 4, 5!
Narrator: But of course, Stanley couldn't have possibly have known this.
Hank: Yeah, what do you think about that, Jeff? Who knows about, who cares about numbers?
Narrator: Stanley simply began entering random codes into the keypad, knowing full well what the sheer statistical likelihood that this would ever result in a correct combination. If he knew that the combo was 2 - 8 - 4- 5, it would be another story entirely! But no, no, this was what he was going to do instead.
Hank: I did! I figured you'd feel this way. Let's just make, I want to make Jeff mad!
Voice: Eight.
Narrator: Stanley just sat around twiddling his thumbs, trying to input anything.
Hank: Hey! I just got an achievement!
Narrator: But it turns out that the panel's emergency override kicked in, and the door just opened all by itself. And Stanley got the hell along with the story.
Hank: (laughs)
Narrator: Well, woop-de-doo.
Hank: (laughing) I broke the game, I win! Okay. Getting the hell along with the story. I've done this before, though. I've done all this! Ah, well!
Hank: I've gone down a path, that I feel like isn't anything new, but I don't know, maybe, maybe I'll find some other way. To go... somewhere else...
Narrator: Deeper into the building, Stanley realized he felt a bit peculiar.
Hank: Oh right, I'm having my memory. Thanks.
Narrator: It was a stir of emotion in his chest, as though he felt more free to think for himself, to question the nature of his job. Why did he feel this now? When for years it had never occurred to him? This question would not go unanswered for long...
Hank: Right... Yes... Mind control... Well, there must be a reason why I could squat.
Narrator: Stanley walked straight ahead through the large door that read Mind Control Facility.
Hank: I don't remember which way I went here last time. But I don't think.. I think I went that way... Escape? I didn't...
Narrator: Although this passageway had the word Escape written on it, the truth was, at the end of this hall, Stanley would meet his violent death.
Hank: Oh, I haven't gone this way. Yay! New thing! I hurt my back just then!
Narrator: The door behind him was not shut. Stanley still had every opportunity to turn around and get back on track.
Hank: I don't want to! Keep out of it, Jeff!
Narrator: At this point, Stanley was making a conscious, concerted effort to walk forward and willingly confront his death!
Hank: What's... yes! Death! Death! I haven't died in a while.. I definitely found the last time I went the other way I... Oh!
Hank: Is there a, is there a mattress down there? Or a trampoline? Or just a pool of water?
(in-game clanging)
Hank: Ow, ow my kneecaps! Ow! That wasn't a trampoline!
(in-game mechanical whirring)
Narrator: As the machine whirred into motion, Stanley was inching closer and closer to his demise.
Hank: Th-th-th-th-th-tha!

Narrator: He reflected that his life had been of no consequence whatsoever.
Hank: Yes, and also, I made a bad decision.
Narrator: Stanley can't see into the future. He doesn't know the real story. Trapped forever in his narrow vision of what his real life is. Perhaps his death will have no great loss. Like plucking the eyeballs from a blind man. And so, he resigned and willingly accepted this violent end to his brief and shallow life.
Hank: (whimpers and groans)
Narrator: There, there, Stanley.
Hank: Oh, you're just crushing it. Hello! Oh! I think I d-
Female voice: 'Farewell, Stanley.' cried the Narrator, as Stanley was led helplessly into the enormous metal jaws. In a single visceral instant, Stanley was obliterated as the machine crushed every bone in his body, killing him instantly.
Hank: Oh.. What? Oh wow, sounds like a beep, okay. Audible dot com integration...
Hank: Audible dot com has the largest selection of audio books of in of everywhere and also, if you don't have audible dot them you can get Stanley Parable one of my favorite books.
Hank: I don't feel I want to go in the direction I can go, but it is the only way to go...
Hank: The Stanley Parable...is there...is there a ground at all?
Female voice: And yet it would be just a few minutes before Stanley would restart the game, back in his office, alive as ever. What exactly did the narrator think he was going to accomplish?
Hank: Stanley...OK there's a wall here. OK let's just go through the door. Ooh!
Female voice: When every path you can walk has been created for you long in advance, death becomes meaningless, making life the same.
Hank: Woah...I'm getting goosebumps for real
Female voice: Do you see now that Stanley was already dead, from the moment he hit start.
Hank: It's like a, office. This is like a museum of the Stanley Parable. The blueprint-this blueprint shows the (cough) office from the beginning of the game, the path from Stanley's office to the two doors was the first part of the game that was built. Section have been added and altered throughout the development through the core layout-though the core layout remains almost identical to the first iteration.
Hank: This does look familiar, and then the two doors-The Two Doors. I can't believe this is a freaking museum exhibit of the Stanley Parable. Look! The numbers! Button sounds.
(in-game beeps from pressing buttons)
Hank: Yeah button sounds. Oh credits! Does this mean I won? If you see the credits it means you won. That's all I know.
Hank: Turn off computers! Office computers no! Office computers no, not allowed.
Hank: Made using source by Valve. Dav-who's the sou-sound design? The narrator! Kevan Brighting. Dang it! If his name was Jeff that would have been amazing!
Hank: (sighs) Boss's office. What's this one? Doesn't look right. Wha-that looks like it's not done yet. Not done...boss's office
Hank: Office clock. I want this to be a-ohhh there's a-oh outside. Shoot I thought that was the actual outside I was so excited. Freedom ending! Nooo! (sighs) Oh look at it.
Hank: Uhh I never had to remember that fern...I seem to realize it now. Freedom ending, as it existed in beta.
Hank: Exit? Wait, that doesn't look right. That doesn't-what's this? That looks like...a bad place. Game design mock-up. The level designer sent Davey as a kind of audition piece.
Hank: Oh this is weird and cool. I love it. I want this to be a real place...with weird dioramas of offices. It's Stanley's office, three different times. This is weird! (laughs)
Hank: There are sooo many things. Ohhhh man. More endings, fewer endings, more narrators, fewer narrators, more Stanley, less Stanley.
Hank: Green light. Ooh man. Where am I? Where-okay this just-the office. Plants!
Hank: Okay, let's head out. Let's try and leave. I'm gonna try and leave the museum, um, because I saw that there was an exit sign, and maybe the exit will be to someplace nice.
Hank: This doesn't look nice.
Female voice: (laughs)
Hank: What are you laughing at?
Female voice: Oh, look at these two. How they wish to destroy one another. How they wish to control one another. How they both wish to be free.
Hank: What? What? Lady! Tell me more! Tell me more. I can just turn it off, just...turn it off.
Female voice: Can you see?
Hank: No I can't.
Female voice: Can you see how much they need one another. No, perhaps not. Sometimes these things cannot be seen.
Hank: Oh. Right. No. Yeah. Tell m-oh!
Female voice: But listen to me. You can still save these two. You can stop the program before they both fail.
Hank: How?
Female voice: Push escape and press quit! There's no other way to beat this game, as long as you-(game pauses)
Hank: But I don't-well now I'm confused. (game unpauses)
Female voice: -move forward you'll be walking someone else's path. Stop now and it'll be your only true choice. Whatever you do, choose it! Don't let time choose for you. Don't let time ch-(Stanley dies)
Hank: I don't know! I died did I die? Don't let time ch-I'm having goosebumps right now because I didn't know what to do, and that was violent, it was a violent death, and I didn't know what to do. I guess I could've quit the game, but-and also if I had pressed quit maybe the source code would've known that I was at that part of the game, and something else would have happened?
Hank: (whispering) Now I don't know.
Hank: Now I'll never know, will I? I don't know, it's just dark, it's just darkness. All I got is darkness 'cause I'm dead. I'm dead.
Hank: Well, that was a weird ending. Thanks for watching. What? What? What? (dramatic piano chord) Dong! DFTBA.